![]() ![]() Hidden objects will not be processed in the background. Support for GPU computation for skin bone character animations. ![]() Temporal Super Resolution shaders compile with 16bit types enabled on D3D12 that supports Shader Model 6. The software architecture of iClone 8 has been optimized, and more new features will be introduced to handle big-scale projects. Runs on any video card that supports Shader Model 5, but the limit of 8UAVs per shader has performance implications. SM6 must be enabled in the Project Settings. 789.ĭirectX 12 (with Shader Model 6.6 atomics), or Vulkan (VK_KHR_shader_atomic_int64) Windows 10 version 2004 and 20H2 - The revision number should exceed or be equal to. Intel® Arc™ A-Series Graphics Cards or newerĪll versions of Windows 10 build 1909.1350 and newer, and Windows 11 with support for DirectX 12 Agility SDK are supported. Windows 10 version 1909 - The revision number should exceed or be equal to. Windows 10 build 1909.1350 and newer with DirectX 12 support Video cards using DirectX 11 with support for Shader Model 5 Lumen Global Illumination and Reflections NIC 1GBPS on-board + Intel X550-T1 10G PCI-e Ethernet adapter. ![]()
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